So far I haven't used any image planes simply because I've just been ad-libbing it. I have worked from Steven Stahlberg's picture about edgeloops, because I had no idea what-so-ever where to start modeling, and I've seen people talk about edgeloops here like it's something worth keeping in mind.. so..
.. jeez, I do have to admit that when starting working on this head I was 100% lost, and had no idea how to proceed; but as I kept working, correcting as I went along, I experienced this wonderful feeling of everything just.. becoming clear to me.
The numbering aren't in the order of which I created the model.
Now, the next step for me is to start to try and add some details--going to find some anatomical references--and tweak the face some more. I want his cheeks, chin, and jawbone to be as defined as I can with as little geometry as possible. I plan on trying to get this into Zbrush at a later time..
I'm posting all this for some critique; but also because I know everyone else's posts in here inspire me, from the newest greenhorn to the most aged veteran, and chances are someone will benefit from this post as well..
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Pictures 1-4 showing the current state of the model.
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Picture 5 illustrating exactly where I started modeling. A single polygon (marked with the 'X') plane from where I Edge Extruded upward along the red arrows.
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Picture 6 is just for fun, showing the first result, before tweaking. I think the only thing that I was satisfied with was the silhouette of the noise.. The actual shape of the face was just horrible, horrible..
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