game model
im using mattthemans idea, but not for a challenge
Game Model
Tops 6000 TRIS heavy, I know, but acceptable for hl2 or halo2 when it comes out for comp or some other high end game
textures 512x512 for head
1024x1024 for body
256x256 for each additional item (weapon... ETC)
normal or bump map
Model: polys
Lighting: whatever would be game acceptable, I guess up to 1024 res shadows, 512 if your edgy
would start saturday, lasting 2 weeks if I get a reply till then
Environment if you have time, or some basic prop. Ground texture should not be higher then a 512x512 repeating texture
Other props can also have 512x512 for big objects, 256x256 for small ones
so ill start it soon