Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-11-2005 , 10:26 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314

game model

im using mattthemans idea, but not for a challenge



Game Model

Tops 6000 TRIS heavy, I know, but acceptable for hl2 or halo2 when it comes out for comp or some other high end game

textures 512x512 for head
1024x1024 for body
256x256 for each additional item (weapon... ETC)

normal or bump map

Model: polys

Lighting: whatever would be game acceptable, I guess up to 1024 res shadows, 512 if your edgy

would start saturday, lasting 2 weeks if I get a reply till then

Environment if you have time, or some basic prop. Ground texture should not be higher then a 512x512 repeating texture

Other props can also have 512x512 for big objects, 256x256 for small ones



so ill start it soon


Environment Artist @ Plastic Piranha
www.joopson.com
# 2 01-12-2005 , 09:24 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
cool, what kind of game character are you going to do?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 3 01-12-2005 , 05:44 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
im not sure, im gonna make up some kind of monster, im gonna post some sketches soon:attn:


Environment Artist @ Plastic Piranha
www.joopson.com
# 4 01-12-2005 , 06:09 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
a bad sketch, now i start working

Attached Images

Environment Artist @ Plastic Piranha
www.joopson.com
# 5 01-12-2005 , 06:24 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
im gonna smooth it and add detail


Environment Artist @ Plastic Piranha
www.joopson.com
# 6 01-12-2005 , 06:25 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
forgot the pic user added image

Attached Thumbnails

Environment Artist @ Plastic Piranha
www.joopson.com
# 7 01-12-2005 , 06:29 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
smooth at 2000 polysuser added image

Attached Thumbnails

Environment Artist @ Plastic Piranha
www.joopson.com
# 8 01-12-2005 , 07:12 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
fixed, and textured

Attached Images

Environment Artist @ Plastic Piranha
www.joopson.com
# 9 01-12-2005 , 07:13 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
rigged and posed, final polycount is 367,,, cause i re did the thing

Attached Images

Environment Artist @ Plastic Piranha
www.joopson.com
# 10 01-12-2005 , 09:27 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
nice monster.

# 11 01-12-2005 , 09:57 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
how about making it part of a larger monster? maybe thats its tentacle like attack weapon? user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 12 01-12-2005 , 09:57 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
thanx, but if you think it has little detail, im just saying its not supposed to have much detail anyway:blush:


Environment Artist @ Plastic Piranha
www.joopson.com
# 13 02-12-2005 , 12:55 PM
candless's Avatar
Registered User
Join Date: Dec 2005
Posts: 12
BEATIFULL is coll ...thank you.....

# 14 02-12-2005 , 08:02 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
it looks like a table lamp.

# 15 02-12-2005 , 08:54 PM
Subscriber
Join Date: Aug 2005
Posts: 121

Originally posted by magicsy
it looks like a table lamp.

That's exactly what I was thinking, hehe. That, or one of those speakers that come from a record player.


Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads