This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Work is underway for my new book: The Game Animator's Guide to Maya. Right now, I'm working on the featured model of the project, a cowgirl character. I figured I'd let you guys follow along with the progress of it.
Here's the concept art drawn by my good buddy Steve Garcia, the same guy who did the concept for my first book.
And here's what's been done so far:
So, still very early.
There is no real polycount I'm going for, but I'm hoping to keep in in the 15,000 poly range.
wow great drawing.!
So tell me mike is it easier to get into the games industry rather than other fields of 3d stuff. (stuff been the only word i can think of as other jobs...lol)
I don't know, as I've not attempted to enter other fields. I would think it would be easier than, say, film effects work, though, predominanty because the vast majority of film effects studios (at least, in the USA) are located in California, which makes sense, seeing as Hollywood is there. Game studios, though, are spread out across the country a little more (although there are 'hubs' in California, Washington, and Texas where there are a good number close to proximity to each other).
Agreed, the concept looks really nice
But wow this is great, Mike. Looks like it's going to be another awesome book. I'll definitely be looking forward to its release!
Thanks, utpal. I dont' post many WIPs because I can't post stuff I do at work until I get permission, and by then, it's usually Finished Work (posted one up earlier today).
really nice!no word...looking foward to see your final model.
by the way, can you show the wire of his back because i try to learn how to place edges in the back of my character.
keep it up.
About time you posted again. This design looks very cool, The drawing itself was enough to make me wanna drop everything and build her , but in Hi res.
I think youve made a cool start with the character so far, I love this type of thing anyway so I'll be hanging on this thread.
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