Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-12-2005 , 08:31 AM
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Hi first post

Hi all this is my first post so Hellooooo all hope to make the most of my stay,with that here's a model that im working on its a human head which ive been working on for 2 days.At the end its going to be a soldier.

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# 2 07-12-2005 , 09:14 AM
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are you modelling from reference? and what style are you going for, realistic or toony?
If it's realistic then I'd definately recommend reference images user added image

looks like from the cheeks down and the top of the head needs rounding off (look at somebody's head from below to see what I mean for the mouth/jaw area). More definition above the eyes and the top of the nose. The neck should also be far wider, nearly the width of the head.

Good start though and hopefully your having fun with it user added image


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# 3 07-12-2005 , 10:11 AM
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yeah im using refrences image,and realistic

thanks for the tips dude ill get there eventually

# 4 07-12-2005 , 11:45 AM
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still need to fix a few things like the lips and seems and a couple odd small things then im going to start textureing.

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# 5 07-12-2005 , 01:29 PM
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the finished model

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# 6 07-12-2005 , 01:32 PM
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is it ment to look human? can we see your ref pics?

# 7 07-12-2005 , 01:36 PM
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suppost to look human yes,dont want to make a exact copt of the refrence tho


Last edited by Mantronix; 08-12-2005 at 12:37 PM.
# 8 07-12-2005 , 01:45 PM
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oops posted the wrong render

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# 9 08-12-2005 , 12:36 PM
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i so i desided against finalising my model. heres a update on the model c and c please guys

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# 10 08-12-2005 , 03:44 PM
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update

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# 11 08-12-2005 , 03:52 PM
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hey not bad man, i think the chin is too small and the lip definition is too much. maybe the nose too.
if u posted a pic of what u are copying that would halp peeps crit a lot more.

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