This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi all this is my first post so Hellooooo all hope to make the most of my stay,with that here's a model that im working on its a human head which ive been working on for 2 days.At the end its going to be a soldier.
are you modelling from reference? and what style are you going for, realistic or toony?
If it's realistic then I'd definately recommend reference images
looks like from the cheeks down and the top of the head needs rounding off (look at somebody's head from below to see what I mean for the mouth/jaw area). More definition above the eyes and the top of the nose. The neck should also be far wider, nearly the width of the head.
Good start though and hopefully your having fun with it
hey not bad man, i think the chin is too small and the lip definition is too much. maybe the nose too.
if u posted a pic of what u are copying that would halp peeps crit a lot more.
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