:bow: Hello folks,
Long time form•Z EIAS user doing architectural / retail environment viz getting frustrated with the apparent indifference of those 2 programs to creating really fast import/export process on large polygon count scenes. . . I am wondering how maya compares to •Z/EIA?
Is maya capable of organizing complex assembly scenes, how does the instancing work?
Don't make things move much but need really fluid and faaaaast renderer like EIA but without the importing of fact files and the really slow animation control file writing.
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