Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-12-2005 , 06:19 PM
Roland Hoyle's Avatar
Registered User
Join Date: Dec 2005
Location: Secret spot on Oregon Coast
Posts: 1

Maya Compared to form

:bow: Hello folks,
Long time form•Z EIAS user doing architectural / retail environment viz getting frustrated with the apparent indifference of those 2 programs to creating really fast import/export process on large polygon count scenes. . . I am wondering how maya compares to •Z/EIA?

Is maya capable of organizing complex assembly scenes, how does the instancing work?

Don't make things move much but need really fluid and faaaaast renderer like EIA but without the importing of fact files and the really slow animation control file writing.

So , should i switch over to maya ?


OZÖN
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads