Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-12-2005 , 02:28 AM
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Game Boy

Gonna try improve my skills in hard surface modelling, so I'm gonna model a game boy. Trying to get some nice beveling and details.

Here's where I am now.

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# 2 11-12-2005 , 03:43 AM
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wow, a little off, but cool!


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# 3 11-12-2005 , 03:45 AM
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umm.. how do you mean off?

Here's some more progress

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# 4 11-12-2005 , 03:46 AM
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and with a smooth

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# 5 11-12-2005 , 03:48 AM
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lol, n/m, thats much better, i thought it was too wide, but its not


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# 6 11-12-2005 , 10:59 AM
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looks tidy good work man.:attn:

# 7 11-12-2005 , 02:49 PM
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thanks guys,

here's some more progress

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# 8 11-12-2005 , 08:42 PM
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Wow thats pretty good! Im working on a Toshiba MP3 player for modeling, and I find it pretty hard to make all of those hard creases and all. Good work and keep it up.

cYa LaTeR,
MaTt


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# 9 11-12-2005 , 11:16 PM
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Yes, it sure's a pain the ass, that's why I'm modeling this to get better at it...

some more progress:

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# 10 11-12-2005 , 11:47 PM
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im seriously not sure.. but something looks weird about the screen.. im not sure what but i suggest you double check your refs.


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# 11 12-12-2005 , 01:37 PM
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Hi, nice work there. I notice that the buttons have 8 sides on them, yet the render makes them perfectly round. I was just wondering how you do that, because when I tried smoothing an object with even more than 8 sides, it still didn't do it properly.

(Yes, I'm a noob)

# 12 12-12-2005 , 02:10 PM
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hey jpardoe,
start a thread in wip progress, so people can help u, as u move along.
u can smooth more than once.
also try the free tutorials or buy some they are where we all start.
ive only been doing this 9 week and i think its easy to pick up if u get stuck in.

# 13 12-12-2005 , 02:17 PM
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magicsy, yeah thanks, I have been doing that. I've also watched all the free tutorials that I could get my hands on.

It was just a general question because I was impressed at how smooth and realistic the buttons looked.

# 14 14-12-2005 , 07:16 AM
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If it's an old school gamebody then ya the screen is pretty much wrong. The screen shouldn't have a crease as a piece of plastice is actually over it.

And how did you get the circle indention on the d-pad?


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# 15 15-12-2005 , 12:08 AM
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I don't have the real thing anymore, but according to this picture, it shure looks like a crease.

To get the indention I created a separate shape from a cylinder, and then moved it to place. Then I used plygon split tool on the game boy and snapped those new points to the separate shape....

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