This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Wow thats pretty good! Im working on a Toshiba MP3 player for modeling, and I find it pretty hard to make all of those hard creases and all. Good work and keep it up.
Hi, nice work there. I notice that the buttons have 8 sides on them, yet the render makes them perfectly round. I was just wondering how you do that, because when I tried smoothing an object with even more than 8 sides, it still didn't do it properly.
hey jpardoe,
start a thread in wip progress, so people can help u, as u move along.
u can smooth more than once.
also try the free tutorials or buy some they are where we all start.
ive only been doing this 9 week and i think its easy to pick up if u get stuck in.
I don't have the real thing anymore, but according to this picture, it shure looks like a crease.
To get the indention I created a separate shape from a cylinder, and then moved it to place. Then I used plygon split tool on the game boy and snapped those new points to the separate shape....
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