This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Wow thats pretty good! Im working on a Toshiba MP3 player for modeling, and I find it pretty hard to make all of those hard creases and all. Good work and keep it up.
Hi, nice work there. I notice that the buttons have 8 sides on them, yet the render makes them perfectly round. I was just wondering how you do that, because when I tried smoothing an object with even more than 8 sides, it still didn't do it properly.
hey jpardoe,
start a thread in wip progress, so people can help u, as u move along.
u can smooth more than once.
also try the free tutorials or buy some they are where we all start.
ive only been doing this 9 week and i think its easy to pick up if u get stuck in.
I don't have the real thing anymore, but according to this picture, it shure looks like a crease.
To get the indention I created a separate shape from a cylinder, and then moved it to place. Then I used plygon split tool on the game boy and snapped those new points to the separate shape....
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