Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm a newbie. I've project to creat a simple skin model with 3-layers sturcture. Someone can tell me what skill should be used to achive this aim? Polygonal Modeling, NURBS Modeling or others? please help me!!
Like a scientific model of the skin layers? hmmm well if you want an organic feel, i would use curves and nurbs. I can't give you much advice myself but you should probably go by trial and error.
yes, just like a scientific model of Skin.
I'm trying many times by using Polygon Modeling, but I haven't successed yet.
Need I creat each layer separately? and then lap them togother?
thanks
THats odd, see for a newbie project, I would choose a nice inorganic architectural object, or maybe a car, And if you want a nice organic one, you may want to go for a hand, or a head.
If it were me, I would define the skin layers with the texture map. Unless you need them to be separate pieces. Personally, I would use polygons. Just modify a cube to suit your needs.
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