Only have Maya 6 and not enough money to warrent the upgrade unfortunately.Originally posted by mtmckinley
I *think* that Maya 7 now allows you to apply the normal map to the material's bump map channel and then turn on the HighQuality Rendering option under the Shading menu of your camera view to see the normal map's affects in your scene.
But, as I keep trying to tell everyone, normal maps are not really for rendering anything. They are real-time shaders. If you're rendering stuff, might as well use a bump or displacement map instead.