This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
If you have any effects software such as after effect, combustion, ect. or any non-liner editing software such as Avid, Premier, FCP- if you have a mac. And you can then import your .mov file into the software you have and the select the frame that you want and export it out as some type of image format like tiff, or jpeg. depending on what you want.
you could also do the same thing with the entire .mov if you so choose to. It would just take a long time to export each frame, considering that there're 29.97 frames per each second of footage that you have in your .mov file-------also depending on the type of compression used to create your .mov file the number of frames per second might not be exactly 29.97, but it will be alot of work.
Import your .mov file into AE then place the .mov onto the timeline. Then you will have to manually move through each frame, and on each one, go to file-export frame- and save it where and as what you want, then repeat the process for each frame. Just as a suggestion I would numerically number each frame that you export so that you don't get confused about what order they go back together.
Dosent adobe image ready coupled with Quicktime pro do it? Think it creates a series of layers from the individual frames? I read about it in After effects with photoshop by Jeff Foster (had to give it back to the library other wise I would have had a proper look)
You could then create an action to move the layer into a new image and then use the batch process to output each frame, altought you would then need to remname each file in sequence some how, although there might be a way of doing it in image ready so you dont have tyo do the action?????
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off