after conversion from subD to Polygon the shapeNode connected to the transformNode has a prefix called subdTess_. that´s a very normal thing and does not mean that´s a subD-artefact. your problem is to be found somewhere else I think.
check Object Display and Render Stats - Primary Visibility. Or maybe try another shader. you even might have toggled off the layer your lights are added. that happens to me all the time.
kind regards
Last edited by Falott; 04-01-2006 at 12:33 AM.