gi_tutorial.rar (187.7 KB, 372 views)
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2
21-12-2005
, 12:18 PM
Subscriber
Join Date: Mar 2005
Location: London
hey,
i can only help a little here - unfortunatly history has been deleted so u can unsmooth this model but if u want to convert it to sub div's click the option box next to convert 'Polygons to Sub div's' and change the maximum base mesh faces to 3400 and then apply it to the head. i have tried this wiv ur model and it will work. (i only have ple so cant post up the newer sub divs 1)
ne way hope this helps with part of the problem
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3
21-12-2005
, 01:24 PM
Subscriber
Join Date: Aug 2005
Hey, thanks for your help. I tried it, and yes, it does allow me to convert to subds. However, this hasn't proved to be very useful as the subd mesh has the same massive number of vertexes as the old mesh. Also, if I go polygons - combine before converting, it wont allow me to convert. Any suggestions?
Also, you mentioned something about unsmoothing a mesh. How would I go about doing that, and is it effective?
Finally, if none of this stuff works, is there any way that I can smooth the crease down the middle of the face when I combine the two sides, and also possibly change the facial structure somewhat to make him look less butch?
Thanks so much.
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4
27-12-2005
, 06:55 PM
Subscriber
Join Date: May 2005
Location: Denmark
as far as I know, you can't "unsmooth" the mesh, if you have deleted the history. I would very much suggest that you start over from your last save point.
I've made the same mistake of saving a mesh while smoothed twice. that shit just happens for us noobs. :headbang:
as for your last questions, don't be afraid do shape your mesh different from the tut, as long you follow the principals.
Maya 4 ever baby!
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5
27-12-2005
, 09:28 PM
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Join Date: Aug 2005
Hey man, thanks for the response. I have already started on an earlier saved file, like you suggested, and now I am farther than before, having finished the shirt basically and now working on the legs. It's annoying that there is no like backup for files on the computer, but I guess that's just the way things are.
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6
28-12-2005
, 01:21 AM
Subscriber
Join Date: May 2005
Location: Denmark
well, a thing that might help, is turning on "Incremental save" (file -> save scene (option box)) , so that every time you press save, it will save on a new file. works very well for me.
plz post your work when you are finished!
cheers
Maya 4 ever baby!
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7
29-12-2005
, 11:33 AM
Subscriber
Join Date: May 2004
Location: Denmark
In stead of using Smooth on objects you could just use Smooth Proxy. This creates a smoothed duplicate of the object that updates as you work on the low poly, however, it does get a little heavy on your system when you get a complicated model. Another way is to just convert back and forth between polys and sub-d's.
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
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8
29-12-2005
, 12:19 PM
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Join Date: Mar 2005
Location: Fries Fries Fries
And last but not least, never hesitate duplicate objects (then directly templating it as a wip-step-backup >> this also helps a lot if you intend preparing a tutorial :bandit: ) before any hard treatment (as pure smooth is) with a save or delete hist. implied.
Well, I think this advice is freakily general but saves the noobs and pros every day
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9
30-12-2005
, 07:16 PM
Subscriber
Join Date: Aug 2005
Thanks again for your help on that matter guys. I am now having another, more minor, problem. For some reason, whenever I use extrude, the manipulator tool does not pop up. Instead, I have to manually select the scale, rotate, or move tools. This is not such a huge deal, but it does mean that I can't extrude on the original angle, only the centered angle. Does anyone know how I could bring my manipulator tool back?
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10
30-12-2005
, 07:28 PM
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
press t, it works for me
Live the life you love, love the life you live
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11
30-12-2005
, 08:29 PM
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Join Date: Aug 2005
Nope, doesn't work for me Thanks for the suggestion though.
EDIT: Nevermind, it didn't work initially, but when I tried another extrusion, it worked fine. Mucho gracias, matt
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12
30-12-2005
, 10:44 PM
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Live the life you love, love the life you live
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13
31-12-2005
, 06:46 PM
Subscriber
Join Date: Aug 2005
Well, yet another problem has arisen, this one quite strange. I have now got Maya 7, and all of my preferences were imported and what not, however, when opening my GI file and turning the reference layer for the body of the GI on, it is all... crooked. I checked out the head template and it is still working just fine. I even attempted to create a new plane and acquire a new texture, but to no luck. I checked the image in the folder I am storing it in, and it is still straight, so I have absolutely no idea what is wrong. I don't need the template for too much longer, but I would like to use it as a reference to finish off the arm.
Any of your guys' help would be appreciated. Thanks.
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14
31-12-2005
, 07:55 PM
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
here is a reconstructed base mesh of head from of your high rez.
done with ZB,
zb can extract low rez mesh from high rez with ease using reconstruct function.
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basemesh.rar (27.3 KB, 390 views)
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15
31-12-2005
, 08:26 PM
Subscriber
Join Date: Aug 2005
Cool thanks man, I tried to use ZB to do it, but I couldn't figure out how. However, I have already reconstructed the head, so that one, unfortunately, won't be of too much use.
Maybe you can help me with my new problem though
EDIT: It also turns out that the transformation tool doesn't pop up when I am extruding edges, faces, etc. once again.
Last edited by Nusirilo; 31-12-2005 at 08:35 PM.
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