Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 21-12-2005 , 09:17 PM
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New Character

Hey Guys n Gals

I wasnt goin to post this until it was further along but in the end I thought sod it!!


Cheers
Jay

user added image

# 2 21-12-2005 , 09:51 PM
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Hey man, nice looking model. Mind posting a wireframe for my perusal? user added image

Also, I was wondering, when it comes down to it, how do you fix the crease in the middle of the face (without going to subds if possible). I only ask because I need to know for a model that I'm having trouble with, and I figure that you would know.

Anyways, good work.


# 3 21-12-2005 , 09:56 PM
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Hey,

Judging by the nostrils, is this character a coke addict! just kidding.

Cool, keep it coming

Gio


Gio

Creator of The Talos Project

# 4 21-12-2005 , 10:01 PM
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Nusirilo


Thanks man,

Heres the wire, still lots to do as you can see.

As far as gettting rid of the crease goes, thats basically down to your own skill and patience at the end of the day. SubDs alone will not make the crease disappear as its another surface type like poly or nurb, the 'fault' if you will lies in the model not the surface itself. I would suggest pulling edges and verts and some use of the artisan tool using smooth option as well

Cheers
Jay

user added image

# 5 21-12-2005 , 10:02 PM
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Hey G

LOL, yeaaaahh maaan

Jayuser added image

# 6 21-12-2005 , 11:10 PM
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hehe jay looking good so far.what are you going to model.

# 7 22-12-2005 , 08:37 AM
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dude

Im remodelling the girl from my graphic novel as its just wrong!

I've revamped the design slightly, also Ive become a bit more savvy with anatomy so things will look better in those areas to (I hope)

Cheers
Jay

# 8 22-12-2005 , 09:01 PM
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Hey Guys

Been tweaking the eyes and the shape of the head slightly, back to texturing my other dude now

Jay

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# 9 22-12-2005 , 09:31 PM
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EDIT: NEVERMIND

# 10 22-12-2005 , 09:32 PM
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looks prrety good!!nice texture on the eye,cant wait to see it rendered.lips are very well done, and the eyes area looks sweet too.now yo just have to keep up the great work.

# 11 23-12-2005 , 06:20 AM
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she looks a lil like my sister ! specially the chin.. cool..

I like, are you going to animate it ??

# 12 23-12-2005 , 07:55 AM
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Thanks guys

No it wont be animated, but it will be rigged for posing etc.

Cheers
Jay

# 13 23-12-2005 , 08:42 PM
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Looks pretty good, although the eye seems a little weird to me. Maybe its the contrast between the white and the pink towards the side, maybe try blending and creating a smoother transition.

# 14 23-12-2005 , 09:28 PM
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Its not a final eye, just a place holder, so I can adjust accordingly

Cheers
Jay

# 15 23-12-2005 , 10:40 PM
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hi Jay!
very good start! I hope you don´t mind if I give you some - no crits but suggestions, cause I know you´re capable of much more than I am with maya. but I know - you can do it better. right now it looks like some freehand drawn picture, which is ok, but only if you used reference beforeuser added image

the chin compared to the lips appears to be a bit too small. or the lips seem too big I guess compared to the nose, lips themself look very nice - exept the corner of the mouth which could use some more definition. the part above the eye seems to press down onto the eye - I mean there is no delimitation of upper and lower area. and the root of the nostril, where nose connects to cheek/zygoma I sense some lack of definition - it simply has a too round outline.

I like the eyelids the most - they are awesome modeled + tip of the nose is very sexy! hope I didn´t offend you.

kind regards
daniel

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