Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 22-12-2005 , 04:41 PM
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Help on the ferrari Tut.

Hey there ive started the ferrari tut.
Now i ve got the arch n part of the bonnet done so far but ive noticed that the plane i used is tranparent on one side the problem is its the side that i need to show. i noticed this a while back but thought id press a button n wouldnt be a problem...but it is now cause the tranparent side on the plane dont show in a render either. Quite annoying and cant see its purpose.
Hope i dont have to start again!!user added image :headbang:

# 2 23-12-2005 , 06:30 PM
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WOW Calm down on the replys!!!!!!!!!!!!!!!!!!!! ill never get through all this!

# 3 25-12-2005 , 10:37 AM
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Though I really got hard time understanding what you're asking , i'll have a go on this :headbang:


Lets admit you created a PolyCube, you will have a pCubeShapex tab in the AttribMngr.

>> RenderStats section : Check "double sided"



Sry if it's not the point. And if it's not, try asking better , and maybe showing the problem. Thx user added image


Last edited by Pyrus; 25-12-2005 at 10:39 AM.
# 4 27-12-2005 , 06:06 PM
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you can check and see if backface culling is on, that could cause those types of results. Go to display-- custom polygon display-- select the box next to it----- on the menu that pops up scroll to the bottom and make sure that backface culling is OFF, if that's your problem this will fix it.

# 5 27-12-2005 , 08:24 PM
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hi thanks. i reversed the normals that did the trick user added image

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