Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-01-2006 , 12:32 AM
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Join Date: Jan 2006
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object history

i was having trouble with boleans (both objects would dissapear)
so i looked around and found out that i should clear the objects history, but i want to know how to view the objects history

thankyou

# 2 02-01-2006 , 01:21 AM
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The object history is in the channel box on the right, to clear the history you select the object then look under edit for delete by type and choose history.

# 3 02-01-2006 , 02:54 AM
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user added image user added image it still does't work user added image argh!
if anybody can explain in detail how to fix this problem it would be greatly appreciated

# 4 02-01-2006 , 08:05 AM
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Well, there are 2 questions in there :p

Usual boolean process :
- you selected both your primitives
- called the bool operation
- saw the result but no more primitives


About history >> if you just can't see any of the 2 primitives or meshes used for booleans (in your viewport it's normal, but I meant > even in the hypergraph or outliner <), check, as usual, if the "Construction History Button" is ON.
If you still can see the originals in the hypergraph or outliner, then you just can select any of the primitives and change attributes as described before, within the right pane "Channel Box / Layer Editor". Boolean will be affected too.
!!! as soon as you "delete history", both your primitives are thrown to bucket !!!


About definitely keeping original objects now, select them both, go to Edit/Duplicate (option box), reset settings, apply. Put then the copies within (e.g.) another layer and even template them if they're kinda important basis.
Then, simply execute the boolean you want without anymore thinking about the primitives.


Hope that helps user added image

# 5 02-01-2006 , 11:17 AM
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Boolean operations can play around at times, one if the most common causes is that the two object are not intersecting 100% so you might want the check this .

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