This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I've just finished the brilliant GI tutorial. Never fully understood how to make probber face loops until now. Can't recommend this tut enough for you guys, who haven't bought it yet. comment on the work, and I shall be glad
cool v.nice
ony a few things. all looks goo but the six pack showing through the shirt is a bit much - remem with tuts make em ur own they dont need to be identical so i woud suggest reducing that but this is my opinion. i also think the helmet neds to be rounder/smoother as it looks jagged.
all u need now is some nice textures - mayb some camoflage an some detail on the face
What exactly do you mean by "sharper renders?" You can crank up the quality and anti aliasing, and that will certainly make it sharper. Also, using a 3 point light system (or any lighting system) might help create a better render as compared to the default lighting.
looks much sharper, because she uses photons (I believe), and I was just wondering if you could get that effect with the use of the normal render, instead of mental ray?
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