Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 04-01-2006 , 04:50 PM
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Jan/Feb - Normal - jramaui

Well... I didn't have a chance to compete on last challenge, but I hope I have a better luck now. I'm not so sure about what I'll try to do, to be honest, I don't know if I have enough skill to this challenge. But let's try to see what happens.
The first organic creature I thought for this challenge was my favorite singer Bjork. As I have tons of pictures of her, and many clips, and shows... I think it is a good start. The hard thing is get her face correctly...

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# 2 04-01-2006 , 05:14 PM
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Coool dude and congrats for the choice user added image

She's got such an aura that's amazing.
I'm wondering which one of her 2500 gimmics you will choose for the final still user added image

# 3 04-01-2006 , 10:59 PM
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# 4 05-01-2006 , 09:20 AM
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nice progress user added image

looks like you'll have loads of time to work on the realism aspect!


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
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Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
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# 5 05-01-2006 , 05:53 PM
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Sincerely I hope I have this time. Last challenge was in a bad period - near Christmas, and the amount of work grows in this time. But january use to be a calm month. Sometimes more calm than it should... so I expect make a good model this time.

# 6 05-01-2006 , 06:55 PM
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aaaaaah! z-brush what a powerful prog.

# 7 07-01-2006 , 06:58 AM
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Your facial anatomy looks right on target. Cant wait to see the finished version.user added image

# 8 08-01-2006 , 03:03 AM
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Thanks, THX1138. Let's see how she will look!

Some slight updates. I work a little more to get correct proportions and shapes of face.

https://www.amauriilustra.com.br/CGTalk/Bjork_04.jpg

With this done, it wasn't needed to worry about "the artistic stuff", so I could focus on get a decent edge flow. In ZBrush I started to draw the flow I imagine to polygons to follow...

https://www.amauriilustra.com.br/CGTalk/Bjork_05.jpg

Until get a good one. I know it could be better, but the main purpose of this challenge is the final look, so this flow is good enough for a while.

https://www.amauriilustra.com.br/CGTalk/Bjork_06.jpg

# 9 08-01-2006 , 03:09 AM
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# 10 08-01-2006 , 07:25 AM
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Fantastic progress! I would like to see you pull off a win with this one.user added image

# 11 08-01-2006 , 08:02 AM
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very cool. Do you have any recommendations for ZBrush tutorials? I just got it but am having trouble getting the hang of things. The practical Guide is helping but I really just want to know how to import a model, add/paint deformations, texture, and export.


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# 12 08-01-2006 , 11:28 AM
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Is your site down jramaui? I cant see any of your updates user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 13 08-01-2006 , 12:20 PM
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Hey t1ck boy, people have warned me that the server would be in maintenance on this sunday morning (morning here in Brazil). In some hours they will be back.

THX1138: Thanks for your cheers, man! I'm getting enthusiastic thanks with your posts! But to be honest, there's not so much progress here. I just refined the shapes and reconstructed the mesh with correct loops. I think real progress will come on next days. Man, you should join this challenge too. I followed your entry on last challenge, and it was great. You can finish it later. Give this challenge a try, it would be better with you running too!

thatdudeyoulove: https://www.zbrushcentral.com is the best place to get all you need. But if you have Practical manual, I suggest you follow it. It was what I did. But you have to be patient, too. Zbrush is thousands of times easier to learn than Maya, but is still a complex software. You must not expect to learn everything in a couple of days!
In PM, there's a section about workflow between ZBrush and other 3D packages. Take a look on ZBrush to Maya workflow. It'll make many things clearer to you.

# 14 09-01-2006 , 06:04 AM
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looks just like her user added image

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# 15 09-01-2006 , 09:41 AM
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looking very good user added image

the only thing that jumps out at me is the septum (area between the nostrils) looks a little wide and maybe a very little bit low.
Good work with the conversion back into a maya mesh - that must have taken patience


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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