This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
looks real great work shame about the background get a nice scene setup and it would look tons better. u dont need to show ure hdri, i dont know why peopple do,
I have never used Image Based Lighting before and wondered if I could make a scene of it, this is why I left it visible. In retrospect I rekon a little more practice is needed so I have taken your advice (Magicsy and Blomkaal) and removed the background. Here are the new renders, enjoy.
really nice model - only one thing i can see that puts me off it is the rear lights the break and reverse they lokk dodgy an painted on
its only minor but to me something u should fix
other that the perfect
Yeah I know what you mean about the rear lights, I'll see to them when I have a bit of time.
The front of the car was mentioned in the WIP forum and I agree about it being higher than the production version of the car, It is dead on with the blueprints I was using though, I'm not sure how accurate they are but they were the best I could find on the net (they are posted in the WIP forum). I was using both concept and production models as photo reference, some aspects from each have filtered down into my final model (fins on the front intakes, body panel creases, 8 spokes rather than 12 on the alloy etc.).
There is a badge on the front of the car, but I have just noticed that I have forgotten the door handle though, I'll fix that when I do the rear lights.
Well, I remember participating in Skills Canada 2005, and there was a hypnotist performance the night before. Before he started the performance, he "thanked everyone for coming to Edmonton this year and said it was a good chance for us to show everyone our skrills.. err, skills in this competition, so welcome to Skrills Canada!"
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