This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey, Joop, why dont you just find some nice human head tutorials and start from there? It would be more helpful for you learning modeling skills than redoing this project.
It would probably be better if you modeled it in more of a human form, it can still look cartoony but at least u would be modelig it with edge loops and stuff.
"If Less is more then think how much more more would be..."
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