Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-01-2006 , 03:27 PM
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EyeReference


# 2 08-01-2006 , 09:57 PM
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Cool mate. Thanks.


Imagination is more important than knowledge.
# 3 09-01-2006 , 08:52 AM
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cheers jay user added image
one more to add to my backup dvd of 3D reference material (personal use only of course)


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 4 09-01-2006 , 12:38 PM
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Man eyes really come in all shapes and sized don't they. Thanks Jay user added image

# 5 09-01-2006 , 02:25 PM
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This is why I always use reference, then when somebody says that you're wrong generally (unless it obviously is) then you can justify things in a correct manner, and as youve commented above, things are all shapes and sizes, you cant really second guess a photo.

At the end of the day, as an artist you choose to create what attracts you really if you think about it.

Opinions are justified when backed up correctly.

Jay

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