Wire Setup Problems
Hi all,
While setting up this one character, I decided to try a facial setup with a combination bone and wire/cluster. This setup seemed to work perfectly fine. However, once the character was completed and test animated a problem occurred, well a couple. To better explain the wire setup, the wires are set in position of facial muscles. Then each cv of the wire has been clustered. In order to control the movement of the clusters around the face properly, each was placed into a group which is where a control object is connected to the group's rotations.
The main problem seems to be that when the character circle/node is moved away from the origin the wire it self moves correctly by it's controllers. However, it does not deform the geometry at all. This also occurs when the character is moves it head out of the default pose.
I've tried a few things to combat this problem, but seemed to come across the same problem or others. I've set the wire to not inherit transforms, which is actually what I had it set at originally till I noticed this lovely problem with the setup. Also have moved both the wire and it's base outside of the heirarchy. I've been coming across situations that look to be double transformations on the wire peices thus pulling tem out of the deformation space. I've even tried adjusting the clusters themselves . I've turned on Relative for each. However that seems to shift the geometry out of position.
Here is an example of the heirarchy setup:
Has anyone come across this problem or have any idea where I went wrong with this setup? I'd be greatly appreciative of any suggestions/help/tips/tricks in resolving this problem. Thanks in advanced.
John 'Zimm' Zimmermann
Setup Artist
https://johnzimmermann.com
“Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - A. Einstein