This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Only began using Maya this week and I wanted to start with some very basic modeling, so I've built a wall. Being new and knowing nearly nothing about 3D modeling, I built it out of individual bricks. So there are several hundred objects in the scene.
I've combined all the bricks (polygon cubes with a lot of faces/edges, because they needed to be battered and broken) into sections of wall, and deleted the histories of the new polygon surfaces. I guess this means the program has less to deal with, but it's still trying to process a lot of information.
Is there any way of getting rid of some of the stuff I don't need (for instance, information relating to the sides of walls away from camera) or otherwise simplifying the scene without losing the details?
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