asset management w/out alienbrain
Hello,
I'm curious if anyone has tried to manage maya files in an asset management system that cannot read maya thumbnail information. I thought I could do jpeg screen grabs and just direct the manager to open the maya file when double-clicked. Is anyone creating maya libraries without using alienbrain?
note: the "how to ask good questions" link leads nowhere, so ignore me if this isn't up to snuff. thanks!