Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-01-2006 , 07:02 PM
Registered User
Join Date: Dec 2005
Posts: 187

Mayas annoying seethroughness...

You know how if you select cvs or faces it maya likes to select any ones behind the one you select in persp view, is there a way to stop this cos its annoyin cos i can shift and grab large areas cos i get all whats behind aswell.
:headbang: :headbang: :headbang: :headbang:

# 2 18-01-2006 , 07:41 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
I am not sure, but you may want to look up backface culling. I could be totally wrong as I haven't used it. I am at work now and so cannot check. Hope this helps.

# 3 18-01-2006 , 08:53 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
Yup, Backface Culling it is... Dunno where it is though, as I've never used it myself user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 4 18-01-2006 , 09:07 PM
Subscriber
Join Date: May 2005
Posts: 56
you can find the backface culling option under display---custompolygon disply(select the options box) at the bottom of the window turn backface culling to on.

# 5 19-01-2006 , 01:15 PM
Registered User
Join Date: Dec 2005
Posts: 187
hmm i tried that but still its selecting the vertices behind whenever i shift and grab a group:headbang:

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads