This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
good work roman.... can't wait to see it finished....
what was your approach? did you start with a box, or did you use the append to polygon method, or anything else.. I'd be glad to know.
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