Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 31-01-2006 , 12:50 PM
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Magicsy (PhoneBooth)

hi im working on a phonebox scene gonna do the entire area graffetti, litter puddles walls the whole nine yards... lol.......also im gonna make sure i fully texture this project cause i always lose intrest when i get to textures as there so hard to lay the uv's out. plenty of work yet to do started this morning. heres where im at so far.

High Res image here—>https://hostfree.us/main/pic.php?u=2954JucP&i=7956

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# 2 31-01-2006 , 02:47 PM
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I don't know what to say other than that it looks great so far.

# 3 31-01-2006 , 03:27 PM
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thanks man user added image another update shortly

# 4 31-01-2006 , 10:55 PM
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here's the update as promised user added image
what anyone think so far?

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# 5 01-02-2006 , 05:08 AM
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The edges seem very hard... I'd try softening them a bit


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# 6 01-02-2006 , 09:49 AM
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sorted looks better now.

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# 7 01-02-2006 , 10:16 AM
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looks good, can we have a close up to see the edges cos to me they still look like they could be a bit hard.

# 8 01-02-2006 , 11:55 AM
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looks good so far

out of curiosity, what are those small square platforms under the booth?

also one small thing...the brick texture doesnt look all that realistic and isn't tiling properly...there's an edge on the right of the image

edit: there's some awsome hi-res textures you can use on mayang.com . 40pic download a day user added image


Last edited by SpaceGoat; 01-02-2006 at 11:58 AM.
# 9 01-02-2006 , 12:16 PM
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yea the tiling aint done right yet was just playing with a look. the square tiles will eventually be stone flags.
Thanks for the comments . user added image

yeah the link u sent the bricks are from there.

# 10 01-02-2006 , 06:05 PM
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bit more done the grafetti is a test texture final wont be so perfect. Same as the flag stones.

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# 11 01-02-2006 , 06:08 PM
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heres an original pic for those of u not familar.
I did a differernt phone setup from the only close up pic i could get.

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# 12 01-02-2006 , 09:50 PM
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texture update on the flags and grafetti
Quite happy with the flags texture user added image
Please post any crit on anything that could be better. im thinking maybe a street light would look cool here. what u think?

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# 13 02-02-2006 , 01:42 AM
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I would deffinately not use HDRI on this one.

Excellent all else, though! user added image, keep up the gr8 work.


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# 14 02-02-2006 , 03:37 AM
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looking good. how'd you do the flag stones?...they look a lot more realistic now (except they repeat a little).

the graffiti is a little hard to see...maybe some simple spray tags could complement the piece more user added image

# 15 02-02-2006 , 08:25 AM
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I'd suggest making the red bar less specular and adding a little blue to the colour... Did you use the same texture for all of the flag stones? 'Cause, as already stated, they look very similar. You should probably make at least one or two more different textures, apply them at random and maybe rotate some of the stones in 90° intervals...


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