This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
u could use the gi_joe script
or
make a poly sphere put normals to face inwards.
create an ambient light with intensity 0
give the psphere a lambert wiv clay colour and turn up the ambient quite high and slightly raise the incandesence
tweak the ambience and incadense to get what u want
go render globals chose mental ray and turn on final gather to bout 500 and put on raytracing
render and twea settings to u get what u want
this is how i do it but there r other ways (i alos use this and the gi_joes script)
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