Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-02-2006 , 01:06 PM
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Join Date: Jul 2004
Posts: 1

Hinge, pin constraints and their limits.

I’m currently busy with the tutorial of a rag doll.
this rag doll tutorial
It works if you follow it exactly. But that is not what I want. The tutorial describes how you can use hinge constraints on proxies witch control joints.

The problem I have with the hinge constraints is that they only move in one direction. And I want a “hinge” witch can move in two directions (front to back, left to right). So far I know that is not possible with a hinge constraint. So I tried “pin constraints” they work, but they also move around there axis and that is not what I want. It makes the limbs look like candy wrappers when the proxies, witch control the joints, start to roll.

I have tried to give the pin constraint rotation limits by giving these limits to the joints. I also tried it by giving the proxies rotation limits. But both did not work.

My actual questions are,
  • Is it possible to give rotation limits to pin constraints? And how?
  • Is it possible to let a hinge constraint move in more than one direction? And how? (I also tries it with 2 hinges, but that is a bit messy.)
  • Ore is there another way to make “the questions above” possible?
  • Ore are there better ways to make a rag doll?
On this moment I have used the search but it gave me nothing, just as the help function.


Last edited by monn; 02-02-2006 at 04:16 PM.
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