This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have two questions about snapping to ask you guys. Firstly, for some reason, whenever I now use snap to grid, it will snap the vertexes to the grid, but it won't bring them in line with each other, causing a problem whenever I want to duplicate or merge, or even when I just want to bring the vertexes into a straight line. Secondly, I was wondering what the hotkey is for "snap to edge?"
Yea, I know the shortcut for snap to grid, and I know how to straighten vertexes with the scale tool, but I prefer using snap to grid, as it makes them completely and absolutely straight. However, this isn't working right now.
"c" is snap to curve( which will also work on a polygon edge) and you must use the middle mouse button when you click. Snap to point is "v" and will also snap a vert right ontop of another vert.
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