Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 08-02-2006 , 02:59 AM
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Join Date: Oct 2005
Posts: 2

bandages modeling

Hi everyone I have a poor english but Ill try to make it clear. Ive been taking a Maya course, in a technical school, now im finishing the course and i need to do a final project that consists in modeling anything i want. Well Im modeling a character it has a rounded face like a sphere, i was trying to bandage him all around the mouth the mouth would only be seen when opened. When he talks it would show a few broken teeths with blood and stuff like that... my problem is how can i do de bandages?? I have the last maya version. Ive tried to make the head an live object and draw the bandages and use the loft but its not working right. I would apreciate any help please.
Thanks in advance for the attention.

Best Regards
Frederico

# 2 08-02-2006 , 03:33 AM
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Join Date: Jul 2004
Location: Northern California
Posts: 445
What about texture mapping the bandages instead of modeling them?

# 3 09-02-2006 , 01:19 AM
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Join Date: Oct 2005
Posts: 2

bandages modeling

Well, i have to model them because the project is about modeling and i tought to texture something it has to be modeled first, isnt that right?

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