Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 10-02-2006 , 05:36 PM
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celeb_head

I started a new head yesterday. my goal is to - for the first time - create something which can be critically compared to reality. the basic headshape caused me no problems but now when it comes to making the model recognizable I got stuck somehow. woman of my choice here is bonny miss Jennifer Connelly.

any crits and comments are very welcome!

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# 2 10-02-2006 , 10:05 PM
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reminds me of the guy from the tarzan cartoon.

needs eyelashes and makeup to start to look like a girl

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First year 3D Grad
# 3 10-02-2006 , 10:06 PM
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heres a reference in case you dont has this one

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First year 3D Grad

Last edited by Turbo Dan; 10-02-2006 at 10:09 PM.
# 4 10-02-2006 , 10:20 PM
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I had both of them, but woohooo! (not this big) this site comes in very handy. thx Dan! actually, this pic I did use for side reference user added image

# 5 10-02-2006 , 11:42 PM
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Falott

This May help

Jay

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# 6 10-02-2006 , 11:50 PM
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funny idea. I never used a 3/4 reference for modeling. let´s how it works.

# 7 11-02-2006 , 12:23 AM
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Create a new camera and project the image across the model at the same angle so you can see the contours of the face and move whats necessary. It works...user added image


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# 8 11-02-2006 , 12:39 AM
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I just don´t get it. whatever I´m fiddling around with the imageplane and the camera - the image plane doesn´t show up in the reference camera. but I can see it in all other cameras - even when moving around the ref cam the image plane moves around in the persp view. I´m not used to imageplanes cause I never needed them. what am I doing wrong?

# 9 11-02-2006 , 12:45 AM
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I cannot find the error..

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# 10 11-02-2006 , 01:34 AM
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I cannot tell what the problem was, but after creating a new clear scene it suddenly worked. so I simply imported the head there.

# 11 11-02-2006 , 08:11 AM
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Cool

Perhaps you were a little too eager and missed something the first time.

Cheers
Jay

# 12 11-02-2006 , 10:10 AM
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hm.. tweaking this way isn´t so easy. whatever view I use for reshaping it looks like crap in the perspective view then. but I keep on trying. here are 2 composited pics, one each is done with hardmix option in PS. and I think the contours keep approximating her face slowly but surely.

pic1

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# 13 11-02-2006 , 10:11 AM
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pic 2

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# 14 11-02-2006 , 02:21 PM
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Dude

I would say her face is too narrow and a little too defined, I think you shouldsoften the cheeks too.

Cheers
Jay

# 15 12-02-2006 , 05:18 PM
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I´ll try strechin it. btw I know now what the refCam prob was. I hadn´t checked CAMERAS in the SHOW dialog.

does anyone know how to get rid of the prefix added to the hierarchy when importing stuff? maya does not rename text strings containing ":"


Last edited by Falott; 12-02-2006 at 05:27 PM.
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