Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-02-2006 , 09:26 PM
JDigital's Avatar
Registered User
Join Date: Mar 2005
Location: Salt Lake City, UT U.S.A.
Posts: 160

Animation- Eyeballs

Hey Guys,

I am trying to rig a character and I am really new at this. I have the body and everything rigged as well as the eyes, but the eyes are not attached to the head.

I need eyes to move with the head and the rest of the body, even though they are separate. (So I can still scan the eyes around, and when the head moves the eyeballs move with it). I already rigged it so I cannot parent it to the head.

Any ideas?

# 2 16-02-2006 , 04:21 AM
skywola's Avatar
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Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224
Parent the eyes to the bones in the head.

Why are all the characters we create bone-heads?

I ran into a problem with parenting one time while writing code to create a skeleton automatically and after a bit of frustration with it, I added 2 joints to the skeleton and parented the eyes to them . . . . after you skin the character though, you have to select the skin, then select the eye joint, and go to Skin>Edit Smooth Skin> Remove Influence. That stops the joint from having any effect on the skin. Unconventional, but effective.
I suppose you could leave the influence on the skin and just rotate the eyes, but I had coded the joints so they could control the eyes with sliders . . . . hee hee haa haa ho ho I gotta be the true blue big bull looney in this forum . . . :attn:


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