Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-02-2006 , 07:44 PM
hulkis2001's Avatar
Registered User
Join Date: Aug 2005
Posts: 25

Anybody wants to do the final step for my character? Please someone?

I've modeled a werewolf with teeth/toung/gums and everything else. I've rigged it and set all the the controls. It's textured too. The only problem i am having is finishing it with rigid or smooth bind.

I really need to finish this because i really want to animate it. All you have to do is to do is use smooth or rigid bind it and finish doing the weighting or whatever. And some blendshapes for the mouth and eyes. That's all. I have everything else set up.

In return, you can use this werewolf character in anyway you want. It's free. I just would like somone to do the last step for me. I would really appericiate it if you help me.

# 2 17-02-2006 , 08:09 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
how come u cant do it?

# 3 17-02-2006 , 09:08 PM
hulkis2001's Avatar
Registered User
Join Date: Aug 2005
Posts: 25
Well i did it once before and it worked. But this time, i am having problems with it. I just can't get good defromations this time. I've modeled the character with right topology, yet it's still giving me the trouble.

# 4 17-02-2006 , 10:29 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
ill take a look.

# 5 17-02-2006 , 10:59 PM
hulkis2001's Avatar
Registered User
Join Date: Aug 2005
Posts: 25
Could you p.m me your e-mail address so i could send you the file?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads