Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-02-2006 , 02:54 PM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336

Human Modelling again.

So here's another attempt at human modelling. Maybe if i keep trying eventually one of them will turn out ok. This time i haven't used the standard NURBS -> Polys -> Sub-Ds method, this time i have just started with a poly cube and cut it up.

Attached Images
# 2 18-02-2006 , 03:19 PM
Rostoons's Avatar
Registered User
Join Date: Feb 2006
Location: Bedford, England
Posts: 138
Good start, only crit at the moment is that the body is looking a bit square, but as this is a WIP i'm sure you're aware of that. Looking forward to seeing the progression on this one.

# 3 18-02-2006 , 05:05 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
looking good mate ill be watchin this one 2.

P.s how come everyone does a female body user added image user added image user added image

# 4 18-02-2006 , 05:06 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Ckyuk

Dude how are you? Its been a while...

Good start but some more work on the anatomy is needed I think.
As Rostoons has already said its a little square right now.

I have a similar thread going somewhere on page 2 which is still in progress...

Cheers

Jay (Jango)

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads