I have a problem with the bump map of my blin material. Or exaly i just dont know how to use 2 different bump maps on one material (or if it is even possible).
I have a Sphere with a blin material assigned to it. I gave it the texture of the earth.
1But now i have a bump map of the earth where you can see the mountains. I assigned this bump map to my texture so all the continents of the earth look realistic.
2But i also want to make my oceans look realistic. So i wanted to give it smal waves. I have a Mask of the earth so that the waves do not have effect on the surface of the continents.
I have tested the effect in 2 different scenes, one for the bump mapping of the continents and one for the bump mapping of the oceans. It looks great to me .
But how can i get these two Bump settings in one texture?
Thanks
Don't be afraid of what you can see, but be afraid of what you cant see.
I tryed to put a layerd shader on my earth. I put in the earth texture and it came out nice. But no i want to put in the Bump map and a falloff map. But i cant find thes atributes in the atribute editer of my layered texture.
Don't be afraid of what you can see, but be afraid of what you cant see.
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