Integrating 3D models with photography
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# 1 19-02-2006 , 05:37 PM
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Join Date: May 2004
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Bump Map problem

Hey, how is life in the 3D world?

I have a problem with the bump map of my blin material. Or exaly i just dont know how to use 2 different bump maps on one material (or if it is even possible).

I have a Sphere with a blin material assigned to it. I gave it the texture of the earth.

1user added imageBut now i have a bump map of the earth where you can see the mountains. I assigned this bump map to my texture so all the continents of the earth look realistic.

2user added imageBut i also want to make my oceans look realistic. So i wanted to give it smal waves. I have a Mask of the earth so that the waves do not have effect on the surface of the continents.

I have tested the effect in 2 different scenes, one for the bump mapping of the continents and one for the bump mapping of the oceans. It looks great to me user added image.

But how can i get these two Bump settings in one texture?

Thanks user added image


Don't be afraid of what you can see, but be afraid of what you cant see.
# 2 20-02-2006 , 10:41 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Try a layered texture, that should do it

# 3 20-02-2006 , 01:04 PM
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Join Date: May 2004
Location: The netherlands
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I tryed to put a layerd shader on my earth. I put in the earth texture and it came out nice. But no i want to put in the Bump map and a falloff map. But i cant find thes atributes in the atribute editer of my layered texture.user added image


Don't be afraid of what you can see, but be afraid of what you cant see.
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