Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-02-2006 , 10:43 PM
WideBoy's Avatar
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Join Date: Mar 2004
Posts: 55

From maya to XSI converting

I am so sorry if this is in the wrong part of the forums.

I use Maya as my 3D playground and starting to get the feel of it. So now i wanna try to make som models for a map i am making for a game.

BUT the game i am making models for only uses XSI models.
i tried to learn XSI but going from Maya to XSI was kinda hard for me. So i am wondring if there is a way to convert maya`s mb\ma files to a XSI frendly file.

(am using Maya7 and trying to create models for "star wars Battlefront 2")

If my question is imposible to understand just say what part of my question that is horrid to understand.

# 2 25-02-2006 , 12:35 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
when u say "model" do u mean like a "model" in XSI [as in scene heirarchy]
u can export as obj for poly meshes,
if u have other things u want to export [camera, lights, skin weights, rigs] u need deep exploration
or similar exchange plugins [ like fbx]

# 3 25-02-2006 , 01:17 PM
WideBoy's Avatar
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Join Date: Mar 2004
Posts: 55
I exported my mesh from maya as an OBJ.
But when i try to import the mesh in XSI it dosent show up.
Is there anything special i gotha do?
Can you write a little mini tutorial step by step in what i gotha do?

Thanks.

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