This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This is a problem that I have run into that so far I have yet to find a solution for:
In the attached file, when you hit the play button, you will see that the figure rotates side-to-side initially, but as the figure turns and gets closer and closer to a 90 degree angle, instead of moving side-to-side, it moves forward - backward.
The goal is to retain the side-to-side motion as the figure turns.
The rotation is controlled by MEL coding, but I have not found a way to code it so that the side-to-side motion is consistant as the figure turns . . . . any ideas?