Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-02-2006 , 05:07 PM
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Imperial Star Destroyer

I have decided to start another project, after being turned down from Ninja Theory I think I need some more models under my belt.

I might have two projects on the go soon (along with job hunting which is a job in itself) so the pro0gress might be a little slow.

Anyway, not sure what level of detail this will be but know what im like im sure it will be ridiculously detailed and drag on forever .... bring it on.

:attn:


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# 2 28-02-2006 , 05:09 PM
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.

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# 3 28-02-2006 , 06:33 PM
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# 4 28-02-2006 , 06:38 PM
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Go for it Tim, cant wait to see you get going on this!!

# 5 28-02-2006 , 06:40 PM
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Look at that?!

What have I started?!

:headbang:

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# 6 28-02-2006 , 06:45 PM
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Lol!!

Just start simple, have faith in yourself, I know you can do. Just think about what you can learn from this project!

Again good luck man!user added image

# 7 28-02-2006 , 06:48 PM
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Does anyone know where I can find information about how to start this thing.

All I have are photos like this and film stills.


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# 8 28-02-2006 , 07:06 PM
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Go to Google image, theres alot!!

# 9 28-02-2006 , 07:10 PM
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It's a start, by the time I do the detial I should have found some better ones.


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# 10 28-02-2006 , 08:04 PM
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Hey Tim

Ninja Theory Huh? I was going to apply there but the character modeller job had already gone by the time I got round to it.

Anyway, Stardestroyer huh? Shouldve have made Vaders, The Executor. I'd do like VK says and start simple, a poly cube or plane should do it the detail I'd worry about later, which incidently you could do with a displacement for this one.

For more detail stuff on this go to www.the force.net, theres a link in there somewhere to guys making this stuff all the time in 3d you may find what you need. I think its called sci-fimodels.com or something like it.

Hope this helps

Jay

# 11 28-02-2006 , 08:08 PM
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To be honest I didn't realise there was a difference until I started. I will give those a look.

Should have a progress report by tomorrow.

See you then.


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# 12 28-02-2006 , 08:19 PM
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good luck on this one, it should turn out great user added image

it might be an idea to get an airfix model as well as the downloaded images so you have tactile reference. I remember having a proper model of one as a kid and it was quite detailed!


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# 13 28-02-2006 , 08:51 PM
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Hey there Tim,

Bummer about the job thing, there'll be other opportunities. Nice choice of model though, are you going down the crazy detailed (super high poly) model path, the incredibly accurate bump map path or a bit of both? Whatever you do good luck,

Take it easy,

Mat.

# 14 28-02-2006 , 09:13 PM
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Yer it is a bit of a shame, I did want the job (I did need the job). I have applied to others so I will have to wait and see.

Anyway, I have a feeling I going to be doing amix of the two. Im going to do a simple start and the build it up and up with more detial and see how it goes. I just remember to when I started the Victory and how daunting that was.


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# 15 01-03-2006 , 08:55 AM
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wow tim this is gonna be great, i have those pics 2 (i was gonna try my hands at this Ship also, after seeing ure Boat. Never actually started it though such a huge project. So good luck cant wait to see this one underway.

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