Integrating 3D models with photography
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# 1 28-02-2006 , 05:37 PM
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JellyFish

yo all this is my current project i wonted to try somehting a bit different n have done cartony stuff in the past so i thought i would try my hand at gettin something which looks real.

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# 2 28-02-2006 , 05:41 PM
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so thats my reference image this is what ive started on so far only like a hour done so far, but some basic modelling just the outer shell and inner main bit, anyone got any ideas on how i could add the tenticles ive been thinkin bout modelling mall individually but that will be a serious time consumer.
I wonted to enter this for the competition but wernt allowed so i thought i may aswell do it cos it will be a lot a fun.
Tips, ideas, help are all appriciated.

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# 3 28-02-2006 , 05:47 PM
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Could you use paint effects for the tenticles, or hair?

# 4 28-02-2006 , 05:49 PM
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this is with a glow on the inner bit, looks kinda cool, but im ot sure wether to hide the source or not, this is with the source hidden, what u guys think?

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# 5 28-02-2006 , 05:50 PM
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im not sure bout paint effects, i dunno how to use them,whenever i do they only paint on the grid nowere else, i could maby use the line tool and deform it?

# 6 01-03-2006 , 02:37 AM
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Hi,

I wanted to do a jellyfish a couple of months ago, so I went online for some references. After doing the initial body I ran into the same problem that you are having now: how to make the tentacles?

I googled some more and came across a tutorial that explained how to do exactly that! The PDF for this tutorial can be downloaded here:

https://www.blackorb.com/3dtutorials/jellyfish.pdf

It explains how to do the tentacles and also goes on to explain how to make a small animation out of it. This tutorial was written for an earlier version of Maya, but if I recall correctly I didn't have any major issues finding what I needed.

Hope that helped...

# 7 01-03-2006 , 10:49 AM
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sweet that looks really useful, im gonna give it a go 2day, how did your final renders go? wos the project fun?

# 8 01-03-2006 , 12:31 PM
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dude that tut has been really helpful, ive been messin around with it for the last few hours, i never used paint effects before, but there looking pretty good, what u guys think, i mean a lot more detail still needed but id say its comin along, the tenticles need more work n im gonna add a bunch more in that are a bit more radom some which come up like in the ref pic.

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# 9 01-03-2006 , 01:07 PM
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hey its looking cool!
one thing though it doesnt seem to appear hollow like the ref pic.
and the ref sems to reflect as well. user added image

# 10 01-03-2006 , 01:43 PM
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yer i only spent a hour on the shell bit just wonted to see if icould pull off the tenticles before spendig hours on the shell onlyto find the tenticles wouldnt be possible.

# 11 01-03-2006 , 07:31 PM
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anyone got any idea of whati need to do to make the dome look more 3D because it is but because ive applied a transparecy to it it goes really 2D like you see above
Thanks

# 12 01-03-2006 , 08:24 PM
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yo all, this is a update of what ive done so far, by applyin a blinn instead of lambert n tweakin the eccentricity n spec roll off it now looks 3D still plenty to do but gettin there:attn:
any c&c welcome.

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# 13 01-03-2006 , 08:59 PM
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Thats cool.

Are the tentacles PFX as I know theres an Alias tute on something similar using them for this type of work?

Jay

# 14 01-03-2006 , 09:20 PM
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yer there PFX, i used the tut Ex-vin posted a link for but any others which will hlp further wouldbe sweet, ill have a look for that alais one if it comes with maya.

# 15 01-03-2006 , 09:25 PM
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jhubbard

Cool, you should find it at Alias (autodesk) site, if not I have the PDF...

Jay

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