Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-03-2006 , 09:03 AM
Radical Edward's Avatar
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simplifyign the hypergraph

I have created an object from a load of primitive cylinders and spheres, and merged them all together using booleans->union, however in the hypergraph, although there is now only one object, that object appears as a long list of cylinder1_transform and so on. how can I just merge all of this into one simple object?

# 2 05-03-2006 , 09:05 AM
Radical Edward's Avatar
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oh solved it already (delete history)

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