Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-03-2006 , 09:21 PM
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bmw car

a model done for school work.
its not accurate, the tires are not the right make
the proportions are a bit squashed because of the shrunken refs i used. modeled in about 4 days, shading/rigging took 3 days. done for animation.
render with Mental ray.


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Last edited by vladimirjp; 05-03-2006 at 09:26 PM.
# 2 05-03-2006 , 09:35 PM
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well its not as good as dilbert's but its still very good. I see no problems apart from the ones you already said- plus it was done in 7 days! user added image

Maybe its a bit too glossy, bt apart from that its very good


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# 3 05-03-2006 , 09:46 PM
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Damm good work man for 7 day's, think i'd need about 70!!, and another 70 to get all the details spot on!

One question?

Do you need a new mouse after that??? probably worn out from the heat due to the friction??

Was it moddled in maya or XSI as i've picked up your a fan of it? At uni we've got a stripped down version of XSI that came with the Avid Editing suite called Avid 3D (or I think its a stripped down version as thres not much room for rendering options just preview, good and best)

Cheers

# 4 05-03-2006 , 11:04 PM
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probably less since we had a day off for american holyday 2 weeks ago [president day] .user added image

only the tire was made in xsi. everything else was maya.
the objective was not a great model, but rigging/animating.

not sure about avid 3d.
it could an even stripped version of SI3d [b4 xsi]

# 5 05-03-2006 , 11:17 PM
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what about the animation? do u think we could see it? (hint hint)


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# 6 06-03-2006 , 01:04 AM
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nah, the animation is not so great.

maybe next oneuser added image

# 7 07-03-2006 , 01:29 PM
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Good work vladimirjp. Well done!user added image

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