snapVertsToZero_X.mel
I´ve been working on this for some time now and finally got it working yippeee!
// snapVertsToZero_X.mel
// this script selects borderVerts and snaps them to 0 on x-axis
// select your object and execute
global proc snapVertsToZero_X(){
ConvertSelectionToVertices;
SelectPolygonSelectionBoundary;
// filter selected points
string $selVerts[] = `filterExpand -fullPath 1 -expand 1-sm 31`;
string $vtx;
//select each vertex in array
for ($vtx in $selVerts){
//and snap it to x-axis
setAttr ($vtx + ".pntx") 0;
}
}
everything starts and ends in the right place at the right time.
Last edited by Falott; 07-03-2006 at 04:47 PM.