This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
is there a tutorial for this?? What I want to do is, I have a thing that rolls around I want it to rolls down a hall way at my school and out in to a parking lot then race a student.
Dont think there is to be honest, just try to break it down into chunks.
1) Film the footage
2) Use maya live to track the footage and get a CG amera
3) convert the footage into an image sequence (JPEG's poss as they are smaller)
4) Import the sequence into the new cameras image plane attrib
5) Model, render and composite
Have you had much experiance of maya and/or any other effects package (like after effects??)
Cools man, Have a go using a photo as an image plane, setting up floors to match the persp of the camera youre rendering from and then animate an object this way.
P.S You need to know the focal length of the camera and put this into the camera attributes for the objects havet he same focal/distance properties of the camera.
You can then sort of take the same principles onto footage but its a bit more complex as your gonna need to track the camera as well as knowing all its specs.
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