This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
well i'm inspired to give it a crack again thanks to Minstrel and Sir-Avalon work. So i'm gonna try to model and hopefully texture and animate this polikarpov prob wont be anything that special. Had hardly anytime 2day to fill in the real basics, have a calculus test 2morrow so should have time after that :attn:
crap now i'm geting you and Minstrel mixed up :blush:, sorry bro my bad. Anyways i have added the engein on the exhaust from the engien then did the frount engine, doesn't need that much detail cause you dont see it all.
spent longer than i wanted to on the under carage cage, which i made into one peice of geometry. Gonna go back in when i get a chance and add some details.
Pic...
spent AGES trying to get the wheel and gaurd to nicely fold up into the cage, finaly finished it, and am enoyed off with the wheel so am gonna start work on the interiour. I'm realy lacking insperation, where you guys go for insperation?
Cheers... doesn't look like much of a update but the wheels do fold up well
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