Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-03-2006 , 04:17 PM
farbtopf's Avatar
Subscriber
Join Date: Jul 2005
Location: London
Posts: 520

frog or low poly?

hi,

if I want to do a nice texturing tutorial should I go for the frog or the low poly one?

# 2 10-03-2006 , 04:37 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
I like the frog one but the low poly would work as well.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 10-03-2006 , 04:57 PM
farbtopf's Avatar
Subscriber
Join Date: Jul 2005
Location: London
Posts: 520
you should, you created them. The only thing I was worried about was that the low poly man is "low poly" the uv part might be somewhat different from what you would do on a normal model.

thanks

# 4 10-03-2006 , 05:26 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
The mapping techniques are pretty much the same for both low and hgh res meshes... the only main difference is with a high res mesh is you have a lot more pushing and pulling to get a flat map.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 5 11-03-2006 , 01:57 PM
farbtopf's Avatar
Subscriber
Join Date: Jul 2005
Location: London
Posts: 520
makes sense,

thanks

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads