This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I was trying to make a giraffe, by starting with a poly cube and extruding out the whole thing. At the end I wanted to smooth it, but some of it came out kind of blocky still.
^ That would be the low poly version
^ I circled the weird part.
Anyone know why that one section didnt smooth the same as the rest?
Tried to delete the face, nothing was behind it. Tried deleting all the screwed up ones and remaking them with the create polygon tool, but that screwed it up even more.
Meh, I give up on this giraffe. Took me 15 mins to make and like 30 to try and fix it lol, I'd be better off making a new one.
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