Roughen a mesh with Deformations?
Is there an easy way to roughen a mesh up?
I have a tree log which I'd like to make the mesh rough looking.
A deformation of script?
I remember fooling around in 3ds max years ago and there was an easy way to roughen up a mesh, one step method (with some variables).
Don't mention materials (e.g. bump map) because I really would like to roughen the mesh up physically.