Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Can anybody help me make a shader that works like a lamp shade. Namley, one that has no transperancy but allows some light through. Another example would be like thin fabric or even plastic. The shader should glow a little on both sides when light hits it and transmit a reduced amount of light instead of creating a complete shadow. If anybody has ever donw this let me know. Thanks alot.
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