Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 25-03-2006 , 05:23 PM
Registered User
Join Date: Sep 2005
Posts: 21

Beveled polygon shows no bumb

Hi there.

I created a cube.
Shaded the cube with a blinn.
Conected a fractal texture as a bumbmap for the blinn.

I render the cube with maya software render, and I get a cube with bumbs.

I now select the cube and bevel it.
I render again and the bubs dosent show.

Why? Any ideas how to correct this?

# 2 27-03-2006 , 10:53 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
fix the uvs I would think. If you bevel then you are changing the topology of the uvs.

try that

user added image
A


Technical Director - Framestore

Currently working on: Your Highness

IMDB
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads