Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I thought I posted this already, but since I don't see it, I was probably just dreaming again.
Anyhow, you guys know a good way to model handwraps?
I tried "Make Live" and CV curves for polygon and it doesn't work well at all because it sinks inside. So....how would you guys go about in doing this?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off