Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-04-2006 , 01:58 PM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195

Binding skeleton

Have seen basic skeleton tut and am wondering how to bind the skeleton, which vid should I see?

# 2 03-04-2006 , 10:39 PM
Subscriber
Join Date: Dec 2004
Posts: 203
save your money, and just do this...

skin->bind->smooth bind->option box

set the settings to the following...

Bind to = Complete Skeleton
Bind Method = Closest Joint
Max Influence 3
Drop Rate 4.0

then click on bind skin

Then what you want to do is check the joints deformations. Most likely the joints will influence more then what is expected. For example, if you rotate the elbow, it might also pick up some of the vertices of the leg and also rotate them as well. How to fix this is you want to use the paint skin weights tool. For more info, it is all covered in the help file. Just look up Paint Skin Weights.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads